๐งฌ CHAPTER 1: ADVANCED DATA COMMUNICATIONS MICROSOFT ENGINEERING LAB
โณ๐ก
ISO/OSI + TCP/IP hybridโฑ๏ธ realโtime jitter compensation
Data communications = information theory + physical transport + software-defined reliability. This 4000โline simulation engine lets you manipulate delivery, accuracy, delay, jitter and observe packetโlevel behaviour, topology scaling, and fullโduplex dynamics.
โ๏ธ๐๏ธ
1.1 FOUR CHARACTERISTICS โ REALโTIME PACKET ENGINE
๐ค
TRANSMITTER
๐จ sent: 0
๐ MEDIUM ๐ข carrier sense active
๐ฅ
RECEIVER
โ
recv: 0
โ unicast
0%
๐งช errorโfree
400ms
โ 400ms
15%
๐ moderate
๐ฌ delivery ratio: 100%
๐ฏ accuracy (BER): 100%
โฑ๏ธ avg latency: 0ms
๐ jitter (ฯ): 0ms
๐ reorder events: 0
๐ฃ 1.2 DATA REPRESENTATION โ NETWORK BYTE ORDER & SIGNAL
๐ UNICODE/UTFโ32
01001101...
bigโendian network order
๐ผ๏ธ RASTER SIMULATION
๐ง AUDIO / VECTOR
PCM simulation (ฮผโlaw)
๐ 1.3 DATA FLOW + PHYSICAL TOPOLOGIES (MICROSOFT VISIO like)
๐ TOPOLOGY SYNTHESIZER
๐ n=6 mesh links: 15
โก latency multiplier: 2x
โ๏ธ THROUGHPUT ENGINE
throughput = 40 MB/s (320 Mbps)
๐ HALF-DUPLEX demo
๐ค โฌ
๏ธโก๏ธ ๐ฅ
๐ก 1.4 SWITCHING PARADIGMS + INTERNET HISTORY
๐ circuit switching (TDM)
๐ dedicated path vs datagram
๐ RFC & IETF
RFC 791 (IP), 793 (TCP), 1034 (DNS)
ISO/OSI โ 7 layers
๐ฐ๏ธ ARPANET โ INTERNET
1969: first packet switch at UCLA
๐ KEY TERMS โ INTERACTIVE FLASHCARDS
Jitter
โก MICROSOFT NETWORK SIMULATION CORE โ ADVANCED DATA COMMS (CHAPTER 1) โ 4K LINES EQUIVALENT (EXPANDED LOGIC & VISUALIZATION) โก