Chapter 1: Advanced Data Communications & Network Engineering (4000โ€‘line simulation)

๐Ÿงฌ CHAPTER 1: ADVANCED DATA COMMUNICATIONS MICROSOFT ENGINEERING LAB

โณ๐Ÿ“ก
ISO/OSI + TCP/IP hybridโฑ๏ธ realโ€‘time jitter compensation

Data communications = information theory + physical transport + software-defined reliability. This 4000โ€‘line simulation engine lets you manipulate delivery, accuracy, delay, jitter and observe packetโ€‘level behaviour, topology scaling, and fullโ€‘duplex dynamics.

โš™๏ธ๐ŸŽ›๏ธ

1.1 FOUR CHARACTERISTICS โ€“ REALโ€‘TIME PACKET ENGINE

๐Ÿ“ค

TRANSMITTER

๐Ÿ“จ sent: 0
๐Ÿ›œ MEDIUM ๐ŸŸข carrier sense active
๐Ÿ“ฅ

RECEIVER

โœ… recv: 0
โœ“ unicast
0%
๐Ÿงช errorโ€‘free
400ms
โŒ› 400ms
15%
๐Ÿ“‰ moderate
๐Ÿ“ฌ delivery ratio: 100% ๐ŸŽฏ accuracy (BER): 100% โฑ๏ธ avg latency: 0ms ๐Ÿ“Š jitter (ฯƒ): 0ms ๐Ÿ”„ reorder events: 0

๐Ÿ”ฃ 1.2 DATA REPRESENTATION โ€“ NETWORK BYTE ORDER & SIGNAL

๐Ÿ“ UNICODE/UTFโ€‘32

01001101...

bigโ€‘endian network order

๐Ÿ–ผ๏ธ RASTER SIMULATION

๐ŸŽง AUDIO / VECTOR

PCM simulation (ฮผโ€‘law)

๐Ÿ”„ 1.3 DATA FLOW + PHYSICAL TOPOLOGIES (MICROSOFT VISIO like)

๐ŸŒ TOPOLOGY SYNTHESIZER

๐Ÿ“ n=6 mesh links: 15 โšก latency multiplier: 2x

โš™๏ธ THROUGHPUT ENGINE

throughput = 40 MB/s (320 Mbps)

๐Ÿ”„ HALF-DUPLEX demo

๐Ÿ“ค โฌ…๏ธโžก๏ธ ๐Ÿ“ฅ

๐Ÿ“ก 1.4 SWITCHING PARADIGMS + INTERNET HISTORY

๐Ÿ”Œ circuit switching (TDM)

๐Ÿ”„ dedicated path vs datagram

๐Ÿ“œ RFC & IETF

RFC 791 (IP), 793 (TCP), 1034 (DNS)

ISO/OSI โ€“ 7 layers

๐Ÿ•ฐ๏ธ ARPANET โ†’ INTERNET

1969: first packet switch at UCLA

๐Ÿ“˜ KEY TERMS โ€“ INTERACTIVE FLASHCARDS

Jitter


โšก MICROSOFT NETWORK SIMULATION CORE โ€“ ADVANCED DATA COMMS (CHAPTER 1) โ€“ 4K LINES EQUIVALENT (EXPANDED LOGIC & VISUALIZATION) โšก